AI Insights · Timothy · December 2021
Top 5 High Fantasy Games in Saudi Arabia Q4 2021 Performance
Explore the performance of the top 5 high fantasy games on a unified platform in Saudi Arabia during Q4 2021, showcasing trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performances from the top 5 high fantasy games in Saudi Arabia. Here’s a detailed look at their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Clash of Clans
Throughout Q4 2021, weekly revenue for Clash of Clans fluctuated, starting at around $176K and peaking at approximately $238K in the last week of December. Weekly downloads remained relatively stable, ranging between 14K and 20K, with a slight increase towards the end of the quarter. The game also saw a consistent rise in weekly active users, growing from 832K in late September to over 1M by the end of December.
Evony
Evony's weekly revenue experienced a significant spike, with a peak at $108K in the week of November 22, ending the quarter with a stable range around $92K. Downloads showed a declining trend from 22.6K in mid-October to roughly 11K by the end of December. Active users also decreased, starting at 49K and dropping to around 35K by the end of the year.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch saw varied revenue, with a notable peak at $151K in early November. Downloads were relatively stable, fluctuating between 9K and 16K. Active users showed a steady increase, starting at 129K in late September and reaching approximately 153K by the end of December.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang's revenue peaked at around $104K in early November, with a consistent decline in downloads from 47K in late September to around 9K by the end of December. Active users remained stable, with slight fluctuations, maintaining around 470K to 500K throughout the quarter.
Clash Royale
Clash Royale experienced an upward trend in revenue, peaking at $83K in the week of December 20. Downloads varied, with a notable peak at 17K in early November. Active users saw a significant increase, starting at 426K in late September and peaking at 677K by the end of November.
These insights are drawn from Sensor Tower data, highlighting the dynamic trends of high fantasy games in Saudi Arabia. For more detailed analytics, visit Sensor Tower.